![]() ![]() Perhaps Eliza's biggest strength in neutral is the ability to control the midrange. Sinclair's "Grid Jail" concept visualized Sekhmet can be used to create frametraps or extra overheads to confuse the opponent's defensive habits, but since this costs health and is often unsafe, it is used sparingly. Ground strings and tick throws can be used as a 2nd layer, but are easier to escape with pushblock. Level 3 (214PP) a costly reversal that covers a large area above Eliza but lacks a hitbox in the front of her.Įliza's strongest positions are at instant air dash height when the opponent is grounded and at a frame disadvantage, or being close to the corner where she can stay at poking range and prevent people escaping.Īir strings on grounded opponents tend to be her 1st layer of offense since they are difficult to escape, lead into more pressure, and can be left/right mixups by themselves.Upper Khat (623P) although strike invulnerable it is very easy to avoid by jumping forward.5MP - disjointed launcher that's perfect for anti-airing opponents above Eliza.jMK - far horizontal air move that’s essential for Eliza midrange spacing.Dive of Horus (236MK) - strong overhead mixup tool that keeps Eliza somewhat safe and is a decent anti-air.H Upper Khat (623HP) - far reaching invincible DP that is more like a strong neutral poke than a defensive reversal.2LK - far hitting 2LK compared to the rest of the cast for low hitting pressure.jLK - staple of her offense, fast with IADs.has Projectile invincibility.Įliza rams an image of a cow into the opponent, launching them far away from her. Can be chained twice, comes out frame 8.Įliza rides a boat stylishly across her opponent. Comes out frame 8 and hits once.Įliza slices the opponent with her staff then creates an image of a snake to attack the enemy. comes out frame 8, hits twice.Įliza sends her leg through her staff and creates a hieroglyph. Can be chained twice, hits 4 times, comes out frame 8.Įliza creates an image of a Crocodile, which chomps on the opponent twice. ![]() Hits once, comes out frame 7.Įliza uses her blood to turn her leg into a snake and then slices it up. comes out frame 8, Hits once.Įliza kicks the opponent with a bloody leg. Hits once, comes out frame 7.Įliza creates an image of a cat and scratches the opponent. Hits once, comes out frame 10-12.Įliza uses her staff to jab the opponent's leg. ![]() Hits once, comes out frame 9.Įliza uses her blood to produce multiple arms in a similar style to sun rays. Comes out frame 12.Įliza extends her arms to wings on the first hit and swings them upwards on the second hit. Hits once, comes out frame 8Įliza swings the Staff of Ra horizontally on the first hit, slashes with her arm forming a wing on the second, and slams the staff on the ground on the third. Can be chained twice, comes out frame 9Įliza strikes with one arm forming the sharp beak of an ibis. comes out frame 8.Įliza turns into a Sphinx on the first hit and sneezes her nose off on the second hit. Hits once, comes out frame 9Įliza uses her blood to turn her swirling arms in to serpopards. comes out frame 8Įliza takes the head piece of her crown to turn it into a sistrum and shakes it. comes out frame 7.Įliza pokes the opponent with the false beard on the first hit and the headdress on the second hit. Eliza does an standard egyptian pose to perform a jab, with the blood turning her arms into the head of the snake and its tail. ![]()
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